The OpenGL ES 2.0 specification has been finalized since 2007, but we didn’t get to use it in smartphones until 2009, when the iPhone and Android phones started supporting it in hardware. It still feels like a long time for the OpenGL ES specification to be updated, though. But the wait is over, as Khronos, the group responsible for OpenGL, OpenCL, OpenVL (augmented reality) and other open standards, has finally announced that the OpenGL ES 3.0 specification has been ratified.
The OpenGL ES 3.0 specification is largely an implementation of the desktop version of OpenGL 3.3, with some other features taken from OpenGL 4.x. Compared to DirectX, it’s somewhere between …
Continue Reading Here
Khronos announces the OpenGL ES 3.0 specification
Lucian Armasu – androidauthority.com
Category: Android News